According to the IDC report, the investment expenditure related to augmented reality (AR) and virtual reality (VR) will reach 13.8 billion US dollars this year.

(Bloomberg file photo)

[Reporter Fang Weijie/Taipei Report] The latest report from International Data Corporation (IDC) shows that this year's global augmented reality (AR) and virtual reality (VR) related investment expenditure will reach US$13.8 billion (approximately NT$422.3 billion) , is expected to grow to US$50.9 billion (approximately NT$1.55 trillion) in 2026. During this period, virtual reality investment expenditures accounted for 70% of the total.

IDC predicts that from 2022 to 2026, the augmented reality application that will receive the most investment is industrial maintenance and training business, accounting for nearly one-third of the related spending in the field of augmented reality; and in terms of commercial virtual reality, the top two The application is collaboration and training business. On the whole, virtual reality and augmented reality account for half of consumer spending and half of commercial spending.

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According to IDC research, among the various applications of augmented reality and virtual reality, emergency response (82.9%) has the highest five-year compound growth rate, followed by games (57.8%), internal recording (47.8%), collaboration (42.7%), and the five-year compound growth rate of the remaining 16 applications is also above 30%.

Some industries will invest heavily in virtual reality and augmented reality within five years, such as education, retail, professional services, healthcare, etc. From the perspective of the distribution of expenditures in countries around the world, the United States will account for 3% of the entire market in 2026. China ranks second, spending nearly a quarter of its investment expenditure in 2026.

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